And notably, you won't have to start every sentence with "Alexa." The tech will respond to key phrases, such as, "swap to my best weapon," or, "where is the nearest workbench?" You'll also be able to manipulate hordes of the undead by saying "hey zombie," which sounds like some good, old-fashioned fun. It felt like his sense of humanity was dripping away, leaking from the wounds in his psyche, and the closer they got to Rohmer's island the less human he. You won't need an Echo device in order to use voice commands in Dead Island 2, just a headset with a microphone. Your character in Dead Island 2 is immune, and spends most of the campaign adopting new powers that take advantage of the emergent infection. In an unexpected partnership, Dead Island 2 will be the first title to feature Alexa Game Control, a service from Amazon that allows players to yell at a game and have it respond appropriately. No resolution, no satisfying culmination to the past 20 hours, just a lazy cliffhanger that will no doubt depend on future downloadable content to wrap up loose ends. Despite seemingly having the opportunity to make Dead Island 2 precisely what it wanted it to be in every way, Dambuster stuck with LA, lovingly referred to in-game and by the studio as Hell-A. It's now in progress at Deep Silver's Dambuster Studios, which worked on Homefront: The Revolution. But curiously, Dead Island 2, due out in April, is still set in Los Angeles, California, the setting revealed in the game’s first reveal trailer in 2014. The game was announced in 2014 and it's essentially been in development hell ever since, lost among a handful of studio sales and team swaps. Dead Island 2 is the full follow-up to the 2011 hit Dead Island, though there have been smaller installments in the series.
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